1. Installation 1.1 installation of replay mod for minecraft 1.14 and up. Replaymod for minecraft 1.14 and above requires fabric to be installed.
You can find fabric and implementation descriptions here.
After installing fabric, simply type in the downloaded replaymod . Jar to the /mods directory of your minecraft directory.
Minecraft 1.12.2 and on the resource for minecraft 1.12.2 and here you need to install minecraft forge.
If the person is not know how to make forge, follow this tutorial.
After installing forge, just place the downloaded replaymod.Jar movie in the /mods directory of your minecraft directory.
Note : the replay mod is exclusively on the buyer's side and should never be inserted on servers where the player is playing.
1.2 installing ffmpeg to render your creations with the replay mod you will need to install ffmpeg.
1.2.1 windows download the new ffmpeg from https://www.Gyan.Dev/ffmpeg/builds/ffmpeg-release -essentials.Zip.
Extract the downloaded film strip. Zip to the .Minecraft directory.
The specific location inside the .Minecraft folder is historically important, so these crafts are less and less true. Enough for the ffmpeg.Exe video to be located almost anywhere in the space of your .Minecraft folder.
Notes for alternative launchers
Default twitch launcher installs minecraft instances in c language. :\Users\login\twitch\minecraft\instances\instance name\ gd launcher default installs minecraft instances to c:\users\login\appdata\roaming\gdlauncher_next\instances\instance name\ multimc default installs minecraft instances to c: \program files (x86)\multimc\instances\instancename\.Minecraft: for this kind of launcher, make sure ffmpeg is in a dedicated folder.
1.2.2 mac osx in osx, the customer can set ffmpeg using homebrew uses brew install ffmpeg.
Alternatively, you can have a new static build from https://ffmpeg.Org/ and copy the ffmpeg executable to /usr/local/bin .
1.2.3 linux on linux, you have the option of installing ffmpeg using a technical package manager, for example, by using the apt install ffmpeg command. If you're not sure, check your distribution's documentation.
1.3 settings to access the replay mod configuration from the main menu, start the "view replays" button and press the "settings" button.
In the game space, you have the option to click the "mods" button on the pause monitor to open the play mod settings if the client is planting minecraft 1.12. >
While in a replay, you have the option to either bind a hotkey to the replay mod configuration in minecraft control layouts, or apply the hotkey gui by clicking on the hamburger icon in the left left corner.
1.4 account registrations in previous versions of replaymod we used accounts to transport videos to the replay center. Since then it has been discontinued, especially since it is shared with his secrets and accounts.
Instead of a website, you get the opportunity to join our discord server to get support and solutions.
2. Recording replay recording is the main function of the replay mod.
Recording is extremely simple: if you enable weapons in replay layouts, the mod will automatically record various game sessions. You want to be notified of everything that the recording started with a chat message. Chat messages can be disabled in playback layouts. The recording indicator will be displayed in the upper left corner, if the holder is not disabled in playback layouts during recording.
During recording, the client can set markers of what is happening between using the m key.
After exiting server/single player life, anyone will be asked to wait a few seconds until the replay is saved. Congratulations, your replay is now available through the replay viewer!
The recording indicator that is displayed during the recording period
3. Playback to explore one of your replays, open replay viewer from the main diet and choose the required replay. Then click the "load" button.
In the replay viewer, you can also rename, delete and download replay files.
Replay viewer with multiple recorded replays
3.1 movement 3.1.1 key controls during the replay process, you will be able to move freely using the movement keys (wasd, space, transparent png renders shift on the default software). You will get a great chance to move around the block in exactly the same way as for the observer mode.
Using the mouse wheel, you have the ability to change the flight speed. Scrolling up makes you fly faster, scrolling down slows you down.
If you like to have the camera control similar to vanilla creative mode, you have the option to change what you can see in the replay layouts.
3.1.2 rolling the camera during replay, you have the option to tilt the camera.
By default, pressing j rotates the screen clockwise and pressing l tilts the screen counterclockwise. By using k, you have the ability to reset the film.
Holding the ctrl key (cmd key on mac) during the tilt period gives you a great chance to tilt more slowly and accurately.
Hint. Most of the keyboard shortcuts mentioned in this document can be changed in minecraft's control directory.
Inclined camera screenshot
3.1.3 observing entities you have a chance to ask behind any living creatures (including you in the process of repeating. When you see the entity, a crosshair will be visible.
Right-clicking, the patient will begin to look at the entity. If you want to stop and watch the entity, use the key sneak key (shift).
3.2 time management 3.2.1 snooze speed in the upper left corner of the screen, there is a play/pause button (shortcut: p), through which you can pause the replay time completely.All entities, particles, and block updates will be frozen until you never resume.You have the ability to scroll through the paused replay, classic.
Next to the play/pause button "speed slider is located. Using the speed slider, you have the ability to find out how fast your visit goes through your replay. The minimum speed value is 0.1 times the normal minecraft tick speed, and the maximum possible speed is eight times faster.
Play/pause button, speed slider and playback timeline highlighted
3.2.2 free time transition to the right of the speed slider is the playback timeline. On the replay timeline, see the yellow cursor indicating your current position in the replay. By clicking anywhere on the suggested timeline, you will travel months to the designated point in time. Remind you to go further than time to make big time steps or go backwards in time (see also fast mode).
3.3 camera paths 3.3.1 introduction controlled the movement of the camera through the practice of keyframe mods. These cam paths are able to be converted to cinema later (see rendering).
The replay mod keyframe system is similar to the keyframe systems of many video editing software. If the user is new to keyframing, check out this wikipedia article.
3.3.2 keyframe timeline all center frames that define the camera path appear on the keyframe timeline. The keyframe timeline is below the playback timeline.
The keyframe timeline is ten minutes, in other words, the camera path can take up to ten minutes in general. You have the ability to zoom in and out of the keyframe timeline using the buttons and the whole list with it.
Unlike the repeat timeline, the precious seconds values in the keyframe timeline are not a point in time repeat. , But refer to real time. If a pair of underlying frames are separated by 5 seconds, the camera path will take 5 seconds to interpolate between these keyframes.
You can drag keyframes on the keyframe timeline by left-clicking them while holding mouse button and moving the mouse.
Hint. Made a mistake? You'll get a great chance to use ctrl z to remove adjustments on the keyframe's timeline. Changed your mind? Press ctrl y (or ctrl shift z) to repeat them.
Keyframe timeline selected
3.3.3 position keyframes all components of the camera path — these are the fundamental frames of the position. The position keyframe stores the position of the camera (x, y, z, yaw, pitch, roll).
You can specify a position keyframe via the add position keyframe button. The position keyframe initially contains the state where the camera was located to make the keyframe.
On the keyframe timeline, the position keyframe will appear at the current cursor position. This keyframe is automatically selected and the keyframe position button turns red. Bulk clicking the position keyframe button will remove the selected position keyframe.
By adding a few position keyframes to a chronological sequence of keyframes, you can provide a simple camera path. Using the road preview, you can find the path of the camera.
Hint: by right-clicking a keyframe position on the keyframe timeline, the player has the option to redirect the search to that keyframe's position.
3.3.3.1 path interpolation by default, camera paths follow a smooth curve through all given position keyframes. This curve is created by cubic spline interpolation. If you want to turn off smooth interpolation so you want the path to follow straight lines instead, change the interpolation path option in the playback layouts.
You can easily switch between linear and cubic interpolation with the o key . Key.
Camera path with cubic interpolation applied
Same camera path with linear interpolation functioning
3.3.3.2 preview paths using the h key, you have the ability to toggle the visual representation of your camera's path. If this feature is enabled, you will be able to see the red line around the world following the path of the camrea.
This preview respects the path interpolation setting.
By moving the cursor on the keyframe timeline, you can view the current position of the video camera, and the aspiration relationship to the path preview.
Ordinary path preview
3.3.4 time keyframes time keyframes are allowed to be used to precisely control the movement of time on camera roads.
Each time keyframe is a minute mark in the most played back.
You can set a keyframe for the hour using the add time keyframe button. The time keyframe initially contains the repeat moment when the keyframe is added.
When playing the camera path, the repeat time will be interpolated between the given keyframes minutes in the keyframe intervals. A pair of hour masterframes with the same timestamp will freeze the playback time during their interval.
Hint: by right-clicking a free-time keyframe in the keyframe timeline, you can connect to the timestamp of this keyframe. Value.
Note. Traveling back months is not supported during camera delivery time. Do not add a time keyframe containing an earlier moment after another time keyframe.
To play the first camera path, click the play button next to the keyframe timeline. By default, the camera path can start at the cursor position on the keyframe timeline. However, by clicking and holding the ctrl key (the cmd key on a mac), you get the option to start over from the cursor position.
3.3.4.1 synchronizing timelines frame over time since the beginning of the keyframe's last timestamp.
This indicates that clicking v moves the keyframe's timeline cursor to the row where placing the time keyframe guarantees the playback speed of the slider's current value speed between the newly placed and the last time keyframe.
If you hold shift while synchronizing, it will become synchronized as if the value of the speed slider was 1.0.
3.3.5 observer keyframes when observing an object, the add position keyframe button becomes the add observer keyframe button. The fundamental frame of the viewer, created by observing only to choose on what exactly, and the same object. On the keyframe timeline, the periods during which you observe the object are marked with a blue line.
To leave the observed weight in the course of the camera path, simply specify a regular position keyframe.
Viewer leadframe path preview
3.3.6 keyframe editing you have the ability to edit any keyframe by double-clicking it in the keyframe timeline. A new interface graphics screen will open, allowing you to change the keyframe properties.
At the bottom of the screen, you get the chance to easily set the position of the keyframe on the keyframe timeline. You also have the option to change specific characteristics of a keyframe, such as its position function.
Keyframe editor for a position keyframe
3.3.7 deleting keyframes with delete, you have the option to delete the currently selected keyframe. Alternatively, while a keyframe is selected, its associated button turns red and clicking on it also removes the keyframe.
Note. If you open an apple computer with a built-in keyboard, you have the option to press fn delete instead.
3.3.8 keyframe store using the x key, you have a chance to find the keyframe store. Any playback composition has a separate keyframe repository, which can have multiple keyframe presets.
To save the keyframes currently on the timeline, click the "save as..." Button. You have the opportunity to change the name of the preset, select this material from the list and give the “rename” command. To load a keyframe preset, select a selection preset and click the load button. Via the delete button you have the option to permanently remove the keyframe preset from the keyframe repository.
Keyframe repository with 2 path presets
3.4 rendering with the replay mod, you have the ability to visualize camera paths to movies without using a screen recording tool like fraps. First, set up the camera path first as described in previous chapters. Then click the “render camera path” button in the upper one of the corners.
3.4.1 rendering method the replay mod helps not only render “normal” videos, because you study logs on youtube every day, you will similarly be able to reproduce 360-degree videos, 3d movies and other details. To change the rendering method, use the drop-down list in the upper half of the render settings screen.
3.4.1.1 default rendering renders videos at the given resolution. Fastest way to render.
Frame exported using default rendering
3.4.1.2 stereoscopic rendering renders the movie as if it were stereoscopic (next to) 3d motion. Used by various 3d technologies. The eye-only image is half the width of the video.
Frame exported with stereoscopic rendering
3.4.1.3 cube rendering renders the video in 360°. Panoramic view in degrees using cubic projection. It is useful in five 360 video players (and oculus rift), for example, in vr player. Although cubic videos are not allowed for youtube 360° videos, they require less effort to render, so if your player is still compatible with cubic projection, you can use this.
A frame, exported using cubic rendering
3.4.1.4 equirectangular rendering renders a movie with panoramic view in all directions using equirectangular projection. This is available to use with youtube's latest omnidirectional video feature and three video players (and oculus rift) such as vr player.
Note. In order for youtube to recognize the video in all directions, you need to enter some metadata. Follow this guide for learning.
Frame exported by equirectangular rendering
3.4.2 video settings once you have selected the rendering mode you want to use, you 3.4.2.1 movie resolution in the render method drop-down list, you can enter the desired movie resolution. (Width height). You'll get a great chance to add any resolution, as long as you always use reasonable values.
Regular resolutions for rendering videos by default:
720p - 1280 * 720 1080p - 1920 * 1080 4k - 3840 * 2160 when ordering stereoscopic rendering, also remember that the width value entered is the final width of the video. Since stereoscopic videos have two frames next to each other, you had to double the width of the video, hence the conclusion: if you want a stereoscopic video in full hd mode, you can drive 3840 * 1080.
Movie in conformal projection should always have an aspect ratio of 2:1.
Please note that when exporting equidistant videos, you must use a different resolution because the movie will appear on a spherical surface in the viewer you want to use. In order to get a decent looking file, our company offers a resolution of 4320 * 2160.
Note. In the situation where you are re-rendering equirectangular footage (for example with video editing software such as premiere), make sure that 3.4.2.2 video frame rate 3.4.2.3 video encoding and professionalism menu for encoding presets.
Note.When you really want to render an mp4 video in excellent quality, don't change these settings.
Here you can vary from 7 encoding presets:
Mp4 - default quality playback mp4 video encoded with x264 codec with default guarantee. This is the default encoding preset because it exports as clips with excellent quality and a relatively small file size. Mp4 - hd quality plays mp4 video encoded with x264 codec in excellent quality. Rendered videos have a relatively large content weight, but the final result is with a minimum of loss. This is important for video producers who need to encode (render) footage more than once. Mp4 - potato quality plays mp4 video encoded with the x264 codec at the lowest level. While the video itself always looks especially detrimental, the weight of the content is tiny, so this preset can high quality png renders be used for test renders. Mp4 - custom bitrate if this preset is selected, the corresponding bitrate field becomes active and the user has the chance to define the video bitrate by himself. The video played is an mp4 clip encoded using the x264 codec. Webm - custom bitrate if this preset is selected, the bitrate field assigned to it becomes active, after which you have the chance to define the video bitrate yourself. The rendered video is a web video encoded with the vp8 codec. Webm video files are useful if you are going to upload your footage directly to streaming services, one of which is youtube, since they most often do not need to convert vp8 videos when processing them. Mkv - lossless renders mkv video encoded with the x264 codec with no loss guarantee. Although these video files are of high quality, most video players and applications for editing great ffmpeg videos (such as quicktime player, sony vegas and adobe premiere) do not want to play these videos. Therefore, most often you need to use the mp4 preset - expensive instead. Png sequence exports a sequence like multiple frames in png mode. Impeccable quality images. Depth map images are 32-bit floats encoded in 8-bit bgra components and will require normal post-processing to be applied in most editors. Openexr sequence (minecraft 1.14 and later) exports a sequence in the manner of multiple frames as openexr. Images are of high quality and are capable of containing additional image layers beyond what is visible (such as depth). So, this view will be the best solution if you have a lot of personal disk space and anyone is craving to do additional editing of the clip in an unfamiliar video editor. Quality comparison of mp4 presets hight, default and potato quality.
3.4.3 advanced settings increased rendering controls
3.4.3.1 render name tags when you never crave see project name tags in rendered video - normal uncheck. Hidden name tags also include stand name tags for armor and mobs, but not just